Counter Strike New Revealed

Valve finally announced Counter Strike New after weeks of rumors. It's an update to CS:GO that will put the game on the Source 2 engine and make some major visual changes.

It also introduces sub-tick server updates and responsive smoke grenades. It's made many armchair gamers go crazy, but it looks like an upgrade for the average player.

img width="328" src="https://img.clash.gg/cases/?q=https://clash.gg/assets/csgo/cases/Elysium.webp"> Smokes

Counter Strike New has a huge update that will change the way smokes function in the game. These changes are being dubbed as responsive smokes and are a huge game changer. Smokes will expand to fill in areas and move around the map to move around objects. They will also react with the lighting in the games, making them look more real. Smokes will also be able to interact with game events. This will create new tactical opportunities. Bullets, for example, will cause smoke to be pushed to temporarily clear the sightlines. Hex grenade blasts can also disperse smoke occlusion.

The most significant change in smokes is that they'll be a more dynamic element of the game. In the past, smokes were a fixed shape that was limited in the distance they could be pushed and how much vision they blocked. The new smokes will now grow to fill the space they are within and hinder the player's view when they are in the area. This is a significant change that will make the game more dynamic and provide both teams with the same view.

In addition to this smokes will also react to the environment, weaponry, and lighting in the world. This will make the smoke feel more realistic and allow players to use it in different ways to gain an advantage over their opponents. This is especially beneficial in the chaotic 5v5 matches which are bound to occur on every map.

Smokes are no longer one-way. This was a major problem in CSGO, since it allowed players to see the position of their opponent from behind the smoke. Twistzz is a renowned CS:GO professional who says the new system makes CS2 more fair for both teams.

Other minor enhancements include adjusting the vertical location of smoke particles to prevent the visibility of edges and updating spectators' smoke overlay images to match their camera position. The expiration time of smokes was changed to match the visuals on screen.

Loadouts

Players of CSGO can now alter their weapon choices prior to the start of each match. The new loadout system allows players to choose weapons that suit their playstyles and team's strategies. The updated system also adds new tactical depth to the game as players must balance firepower and utility.

The CS: GO Update includes numerous additional improvements and modifications in addition to the new loadouts. The buy menu was completely revamped. The old buy wheel has been replaced with an adjustable grid that shows all options for purchase simultaneously. The grid is populated with five pistols, five "mid-tier" weapons, such as shotguns and submachine guns, and five carbines and rifles.

The new system will be easy to use and will give players more control over their weapon choice. It will allow them to select the weapon that best suits their style of play and team strategy the best, as well to experiment with various combinations. They can also compare their gear against other players to see how well they stack up.

While many players appreciate the added flexibility, others have complained about it deviating from the core essence of Counter-Strike. They also expressed concern over how it would impact map-specific loadsouts and agent's skins based upon visibility.

Despite these concerns However, it is important to remember that the new loadout system is still in its early stages and will go through more thorough testing over the next few months. Some of these issues could be addressed in future updates. It is important to keep up-to-date for more information.

In addition to the brand new CS: GO features, the update also comes with Workshop Tools that can be enabled in the game's settings menu. These tools allow community contributors to design weapon finishes, stickers, and maps. Additionally, the update will now live ban players who break the VAC rules during matches.

The latest CS: GO update is set to launch later in the summer. Players can check out the complete list of features and updates by visiting the official CS: GO site.

Sub-Tick Updates

The server updates the world of Counter-Strike in discrete intervals of time known as ticks. Valve is determined to ensure that CS: GO is responsive and smooth. The smallest delay can alter the accuracy of a shot. https://telegra.ph/How-To-Explain-Counterstrike-Ps5-To-A-Five-Year-Old-04-19 reveals one of the biggest under-the-hood improvements, known as sub-tick updates.

Instead of the 64-tick update that occurs every millisecond, CS Go will now be able to use sub-ticks (or as Valve calls them, "micro-ticks") to communicate with the server. The client will record each of these tiny increments and send them to the server. The server will then transmit the updated game's state back to players. The servers will be able to tell the moment you fired a shot, jumped, or peeked.

While a minute-long video is not enough to explain everything, the video explains that every piece of data sent by the client is accompanied by a timestamp, and that the server will gather all information from all players in chronological order prior to sending it back. According to the video the CS: GO server will now be able to send more than twice the data as a 64-tick servers.

This means that even the tick rate of the game is increased to 128 Hz, it will still be able to handle your commands immediately. And it's not just about increasing the tick rate either; micro-tick updates can reduce input lag and latency by ensuring that the server will respond to your actions without delays or glitches.

It's evident that this is just the beginning of the technical improvements Valve is making to the game. The company is working on dynamic smoke and particle systems to improve the way smoke interacts with the surrounding, and it's upgrading all of the maps with high-resolution lighting, textures and models. Source 2 tools and features will be used to make changes to all CS cosmetics and weapons.

Maps

The new update coming to Counter Strike New will bring new maps to the game, along with some old favorites that are getting facelifts. The updates are being tested in an unspecified beta. The first set includes upgrade and touchstone maps that won't see any significant changes to gameplay, whereas other maps have been completely renovated or redesigned using the brand new Source 2 Tools.

One of them is Overpass was redesigned to take advantage of the new engine's unified lighting system. The underpass on the map's dark and eerie scene has been filled with light and makes the area spacious and less congested. Smoke grenades now expand dynamically to fill spaces and interact with the light.

Another map that's been reworked is Italy, which has received an overhaul in texture lighting, structure and texture. The new version is more balanced than the predecessor that was heavily CT-oriented. Fans can anticipate a few more classics, including Aztec and Militia which will be updated in the near future.

Although many of these maps are still playable in other modes, they're not added to the competitive map pool. Train is the exception, as it has been removed from Active Duty but will still be played in tournaments. Valve hasn't confirmed yet if the other maps that were removed will be reintroduced to the pool.

Helsingin Sanomat is the national newspaper of Finland. The change has been deemed controversial. The newspaper has been vocal in its criticism of Russia's actions towards Ukraine. The map is based on the war-torn Donetsk. The map is called de_voyna, and it contains a number of references to the conflict.

In the near future, the developer will be releasing a set Source 2 tools for community map creators to make their own maps. This will include features like improved lighting and reading of characters, as well as physically-based rendering that produces realistic materials and textures. It will also make real-world objects, like doors and windows, simpler to implement. The update is scheduled to be released sometime in the summer.


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Last-modified: 2024-04-20 (土) 17:37:22 (15d)