Counter Strike New Revealed

After weeks of rumors Valve has finally announced Counter Strike new. It's a major update to CS:GO that will be bringing it on the Source 2 engine.

It also introduces sub-tick server updates and smoking grenades that are responsive. It's made a lot armchair gamers scream however, it appears to be an upgrade for the average player.

Smokes

Counter Strike New is getting a major update that will completely change the smoking system used in the game. These changes, dubbed responsive smokes, are an important game changer. Smokes will expand to fill in areas and move around the map to move around objects. They will also react to the lighting of the game, which makes them look better and more realistic. In addition to these new features, smokes are now be capable of interfacing with game events, which will open up new tactical possibilities. Bullets, for instance will push smoke to temporarily clear the sightlines. Hex grenade blasts will also disperse smoke obstruction.

Smokes will be more dynamic in the game. In the past, smokes were a fixed form that was limited in terms of how far they could travel and how much vision they blocked. The new smokes will fill the space in which they are located and block more of a player's vision when they are there. This is a major improvement that will make the game dynamic and will give both sides the same level of visibility.

Smokes react to the light as well as the weapons and the environment in the world space. This will make the smoke feel more real and allow players to use it in different ways to gain an advantage over their opponents. This is especially beneficial in the chaotic games that will happen on every map.

Smokes will also no longer be one-way which was a major problem in CS:GO and allowed players to see their opponents' locations behind the smoke. https://wikidot.win/wiki/10_Things_Your_Competition_Can_Lean_You_On_How_To_Get_More_Cases_In_CSGO is a popular CS:GO professional who believes the new system will make CS2 more fair for both teams.

Other minor enhancements include adjusting the vertical location of smoke particles to prevent the possibility of seeing through edges, and also updating the smoke overlay visuals to reflect their camera's position. The expiration of smokes was updated to match the visuals displayed on screen.

Loadouts

The CS:GO players are now able to alter their weapon selection prior to the start of every match. The new loadout system allows players to choose weapons that match their playstyles and team strategies. The updated system also adds new tactical depth to the game, because players must balance power and utility.

In addition to the brand new loadouts, the CS: GO update includes several other improvements and modifications. Most importantly, the buy menu has been completely overhauled. The old buy wheel has been replaced by an adjustable grid that displays all available purchase options simultaneously. The grid is populated with five pistols and five "mid-tier weapons" like submachine guns, shotguns, and rifles.

The new system will be easy to use and will give players greater control over their weapon selection. It will allow them to pick the weapons that fit their style of play and team strategy the best, as well being able to experiment with different combinations. They can also compare their loadouts against other players to see how they stack up.

Many players have praised the flexibility while others have criticised the change for departing from the fundamental premise of Counter-Strike. They also expressed concern over how it could affect map-specific loadsouts and agent's skins based upon visibility.

In spite of these criticisms the new loadout method will be tested more extensively in the coming months. Some of these issues could be addressed in future updates. It is important to stay informed for more information.

Workshop Tools are also included in the update and can be enabled via the settings menu. This lets community contributors design weapon finishes and stickers, as well as maps. The update will also ban players who break VAC guidelines in matches.

The new CS: GO update is scheduled to launch later in the summer. Players can check out the full list of updates and features by visiting the official CS: GO website.

Sub-Tick Updates

The server updates the world of Counter-Strike in short intervals of time referred to as ticks. Valve wants to ensure that CS: GO is fast and smooth. Even the tiniest delay can affect the accuracy of an attack. A new video shows one of the biggest under-the-hood enhancements, also known as sub-tick updates.

Instead of a 64-tick-update every millisecond CS:GO can now use sub-ticks, or as Valve calls them, "micro ticks", to communicate with servers. Each of these small increments of time will be recorded by the client, and then transmitted to the server, which will return the updated game state back to players. The servers will know exactly when you shot or jumped or peeked.

The video doesn't provide all the information. However, it does explain that every piece of data sent by the client has a timestamp and that the server collects all data in chronological order from all players before sending it back. According to the video the CS: GO server will be able to send more than twice the data as a 64-tick server.

This means that even if the game's tick rate increases to 128 Hz, it'll be able to respond to your commands instantly and continuously. The micro-tick updates also reduce input lag by ensuring that the server responds to your commands without glitches or delays.

Valve's technical enhancements to the game are just beginning. The company employs particles and dynamic smoke to improve how smoke interacts with its environment. It's also updating all maps with high-resolution lighting, textures, and models. Source 2 tools and features will be used to upgrade all CS cosmetics and weapons.

Maps

The new update coming to Counter Strike New will bring new maps to the game along with some classics which are getting facelifts. The updates are currently being tested in an unspecified beta. The first set of maps comprises upgrade and touchstone maps that won't see major changes to gameplay, whereas others have been revamped or rebuilt using the new Source 2 tools.

img width="376" src="https://img.clash.gg/cases/?q=https://clash.gg/assets/csgo/cases/Tomb-Raid.webp"> One of them is Overpass was redesigned to make use of the new engine's unison lighting system. The map's eerie underpass is now flooded with daylight which makes the area more spacious and less crowded. In addition smoke grenades now expand dynamically to fill in spaces and interact with the new light.

Italy is another map that has been reworked. Its texture, lighting, and structure have been greatly improved. The new version has a more balanced and natural feel as opposed to its predecessor, which was heavily CT oriented. Fans can expect a few more classics, such as Aztec and Militia which will be updated in the near future.

While a lot of these maps are still available in other modes, they're not being added to the competitive map pool. Train is an exception because it has been removed from Active Duty but will still be played in tournaments. Valve hasn't confirmed yet if the other maps that were removed will be returned to the pool.

Helsingin Sanomat is the national newspaper of Finland. The newspaper's latest update has been deemed controversial. The news agency has been a vocal critic of Russia's actions in Ukraine, and the map takes inspiration from the war-torn city of Donetsk. The map is called de_voyna and contains numerous references to the conflict.

The developer will release a set of Source 2 Tools for map makers in the future. This will include features such as improved lighting and character reading, as well physically-based rendering that produces realistic textures and materials. It will also make real-world objects, such as doors and windows, more simple to implement. The update is expected to launch sometime in the summer.


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Last-modified: 2024-04-23 (火) 14:12:26 (12d)