Counter Strike New Revealed

After weeks of rumors Valve has finally announced Counter Strike new. It's a major update for CS:GO which will bring it onto the Source 2 engine.

It also includes sub-tick server updates as well as smoke grenades that respond to. It's got plenty of casual gamers going wild but it is a huge upgrade for regular players.

Smokes

Counter Strike New has a major update that will alter the way smokes are used in the game. The new changes are being referred to as responsive smokes and will be a significant game changer. Smokes will expand to fill in areas and move around objects on the map. They will also react with the lighting in the games, making them look more real. In addition to these new features, smokes will be capable of interacting with gameplay events, which will open up new tactical opportunities. Bullets, for example, will push smoke to temporarily clear the sightlines. Hex grenade blasts will also disperse smoke obstruction.

Smokes will be more dynamic in the game. Smokes in previous versions were a fixed shape that was limited in how far they could be pushed and the amount of vision it blocked. Smokes of the new design will fill the space in which they are located and hinder a player's vision when they are there. This is a significant change that will make the game more dynamic and will give both teams the same view.

Smokes can react to the light, weapons, and environment in the world space. This will make the smoke feel more real and allow players to use it in a variety of ways to gain an advantage over their opponents. This is particularly useful in the chaotic matches that are expected to occur on every map.

Smokes will no longer be one-way which was a major issue in CS:GO, and allowed players to view their opponents' positions from behind the smoke. Twistzz is a popular CS:GO professional who claims that the new system will make CS2 more fair for both teams.

Other minor enhancements include adjusting smoke particles vertically to reduce the impact of edges, and updating the spectator's smoke overlays to ensure they are in line with their camera's position. The expiration of smokes was updated to be in line with the visuals on the screen.

Loadouts

The CS:GO players can now alter their weapon selection prior to the start of each game. The new loadout system lets players to choose weapons that match their playstyles and team's strategy. The updated system adds new depth to the game as players must balance both firepower and utility.

The CS: GO Update includes numerous additional improvements and modifications in addition to the new loadouts. The most important is that the buy menu has been completely revamped. The old buy wheel has been replaced by a customizable grid that shows all options for purchase simultaneously. The grid is comprised of five pistols as well as five "mid-tier weapons" such as submachine gun, shotguns and rifles.

The new system is easy to use and will give players more control over their weapon selection. It will allow them to select the weapons that best fit their style of play, team strategy and play around with various combinations. It will also allow players to test their skills against other players' loadouts and find out how they compare.

While many players are pleased with the added flexibility, others have complained about it deviating from the essence of Counter-Strike. They also expressed concerns about how it could affect the loadouts for specific maps and agents' skins based upon visibility.

However, despite these criticisms however, it is important to keep in mind that the new loadout system is in its early stages and will go through more thorough testing in the coming months. Some of these issues could be addressed in future updates. It is crucial to stay updated for more information.

Workshop Tools are included in the update and can be enabled via the settings menu. This lets community contributors design weapon finishes and stickers, as and maps. In addition, the update will now live ban players who violate the VAC rules during games.

The new CS: GO update is expected to be released later this summer. Players can check out the complete list of new features and upgrades by visiting the official CS: GO site.

Sub-Tick Updates

The server updates the world of Counter-Strike in short intervals of time referred to as ticks. The smallest delay between a tick and the mouse click of a player can affect the accuracy of a shot, and Valve is working to make sure that CS: GO feels fluid and responsive. A new video reveals one of the game's biggest under-the-hood improvements, known as sub-tick updates.

Instead of a 64-tick-update every millisecond CS:GO can now use sub-ticks, or as Valve calls it, "micro ticks", to communicate with the servers. The client will keep track of each of these tiny increments and transmit them to the server. The server will then send the updated game state back to players. The servers will now know exactly moment you fired your shot, jumped, peeked, and other inputs.

The video does not go over everything. However it does state that each piece sent by the client has a date and time and that the server will collect all the information in chronological order from all players prior to sending it back. According to the video, a CS: GO will be capable of sending twice the information as a 64-tick CS: GO.

That means that if the game's tick speed goes up to 128 Hz, it'll be able to respond to your commands instantly and continuously. It's not only about increasing the tick rate also, the micro-tick updates will also reduce latency and input lag by ensuring that the server is responding to your actions with no delays or glitches.

Valve's technical improvements to the game are just the beginning. Valve is using dynamic smoke and particles to improve the way smoke interacts with the environment. It's upgrading all maps with high-resolution lighting, textures and models. All CS cosmetics and weapons will get a facelift with Source 2 tools and features.

Maps

The coming update for Counter Strike New will bring new maps to the game, alongside some classics that are being given facelifts. The updates are currently being tested in an unspecified beta. The first set of maps includes upgrade and touchstone maps that won't see major changes to gameplay, whereas others have been completely revamped or rebuilt using the latest Source 2 tools.

Among these, Overpass has been reworked to make use of the new engine's unified lighting system. The underpass on the map's dark and eerie scene has been filled with daylight, making the space more spacious and less crowded. In addition smoke grenades now expand dynamically to fill spaces and interact with the new light.

img width="422" src="https://img.clash.gg/cases/?q=https://clash.gg/assets/csgo/cases/Fort-Knox.webp"> Another map that's been reworked is Italy and has undergone a significant overhaul in texture lighting, structure, and lighting. The new version has a more balanced and natural feel as opposed to its predecessor, which was heavily CT oriented. In the near future fans can anticipate seeing classics like Aztec and Militia redesigned.

These maps won't be added to the competitive map pool despite the fact that they are still playable. http://promarket.in.ua/user/airspear6/ is Train, which has been pulled out of Active Duty and will continue to be played in tournaments. Valve hasn't yet confirmed whether the other maps that were removed from the pool will be reintroduced.

One of the more controversial updates is one designed by Helsingin Sanomat, Finland's national newspaper. The newspaper has been active in its criticism of Russia's actions towards Ukraine. This map is based on war-ravaged Donetsk. The map is dubbed de_voyna and includes a number references to the conflict.

In the future, the developer will be releasing a collection of Source 2 tools for community map creators to make their own maps. This will include features like improved lighting and character read as well as physically-based rendering that creates realistic materials, textures and reflections. It will also make real-world objects, such as doors and windows, more simple to use. The update is expected to launch sometime in the summer.


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Last-modified: 2024-04-22 (月) 12:34:38 (13d)